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@agr8buzz
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2 min read

The more blockchain developers realize that they don't have to have Pay2Earn elements to sell their NFTs, the sooner they realize that that's what's actually keeping them out of the mainstream market, the sooner we'll see blockchain games conquering said market.

Nailed it with this comment!

I feel that because it's early developers are going for cash grabs, and there seems to be plenty of people willing to pile funds into the scheme. None of these games are going to have mass success imo. Will this trend shift? maybe not, because we are talking about real money and people will always want to "invest" if there's an opportunity for a return.

So I think its up to game dev's to do the right thing and build a game because it's fun to play! and yes include some play to earn mechanics, but also find a good balance to gamification, and non-monetary rewards. At least move away from the more you "invest" the more you earn. That's not gaming, thats investing.

The opportunity to win a game should be based primarily on skill and strategy, not on the size of your wallet.

I don't feel this issue is entirely unique to blockchain gaming, I can remember playing D&D game Neverwinter which was tons of fun, but the running joke was "dual wield credit cards", because you could inject funds into the game and acquire the best gear which gives a massive advantage and allow you to compete a the highest levels more easily.

I guess it comes down to developers finding a balance where adding funds only gives you so much additional opportunity to play and allowing skill and strategy to provide the majority of opportunity.

Thanks for speaking on this subject, it's important that we have conversations about this current trend in blockchain gaming that ultimately IS holding the space back at this point.

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