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My progress and goals for the RisingStar

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@beyondhorizonmm
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I wrote this post after I read initiative from @rosmiapure. And my friend @burlarj joined this initiative already. So I want to invite @queenstar, @hive-world and @B0s. All of you please join for a fantastic moment.

Firstly I would like to describe my progress.

Attribute NameStats
level78
Fans10860
Luck3799
Skill20116
IM176

I have 311 cards in total. My rank is 306 and I have 168 [Unique] cards. I have 2 Epic artist cards and 4 Epic instrument cards. There is no Legendary card in my position. I have made 2382 missions and lessons so far. It is a long way to reach 3000 in total. I roughly got 15000 Starbits daily. So I can earn a little fortune from RisingStar.

What are my goals?

I only set my goals for a short term only. If it is too long I am afraid I can not accomplish completely.

My goal for Fans is to get 15000 Fans. I am short of more than 4000 Fans. For the starbits earnings daily I want to get it more than 20,000 Starbits.

My another goal is to play in [County Tour]. Currently my level is at 78 so it is to close but it is not enough to play in [County Tour]. For [Manager Review] I have to reach level 200. So basically [County Tour] is a grind spot for players between level 80 and 200. I will also need [Can for Petrol] to perform this kind of missions. I need 25 of them and it will cost me [5000 x 25 = 125000] Starbits.

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Band Rehearsal

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Manager Review

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These goals are not ultimate but for a long term goal. For short term
I want to reach level 80 to play [County Tour]. Then I will gather 100,000 Starbits and buy 12 packs. When I open this 12 packs I hope to get a Legendary card. Obtaining a Legendary card will shorten the time to accomplish my long term goals. If I can not get a Legendary card, an Epic will make me satisfy.

To play in [County Tour] I already have 10,000 [Fans]. I only need 24 [Can for Petrol]. I think I need to play over a year to reach level 200. I am joining late in Risingstar so all the good stuffs are taken away. The good stuffs like EXP booster are very expensive now.

The bad thing in RisingStar is card price are very expensive. It is hard to buy a discontinued card. So only the player who started playing since RisingStar launch are dominating. Maybe this is the way developer want to make their game.

Starbits Price prediction

Since I am using leofinance to write this post I want to add the section related to finance.

Starbits price drops 1.27% today. As you see in the picture the price are not very stable. Support and Resistance are far away from current price. But it will be more likely to drop rather than up.

StarPro Price prediction

There is almost no transaction for StarPro. 24 hr volume is only 149$. StarPro price is not likely to reduce because they are too rare. Demand is higher than supply.


https://images-ext-2.discordapp.net/external/LZ_hwivY0maBvmbxq_AqK6_CGpmyfVCaQm30-c1MBdc/https/images.hive.blog/1200x630/https%3A//files.peakd.com/file/peakd-hive/mcgilli/23uFcH8GDdYWRsixYPTsvDPf9JmL6DpTYvChjYcXZmXabsdzQYzVvDcjqjtdVbGCudE9G.png?width=446&height=427

If you want to play Risingstar please use this link. Join RisingStar

If you want to play Splinterlands. Please use following link: Join Splinterlands

@mmunited aka @beyondhorizonmm

Posted Using LeoFinance Beta