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Double Bonk Grund Weekly Challenge

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@cashheaven
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This week's challenge is to show off a battle where we used Grund. I am using my own level 4 GF Grund for in Gold Tier.

You can check out this Share Your Battle link if you also want to participate.


Ruleset:
Target Practice Aim True Stampede Mana Cap: 50 Elements: Water, Earth

Target Practice ruleset grants All Ranged and Magic attack Monsters the Snipe ability.


In Aim True ruleset, Melee and Ranged attack monsters always hit their target.


When a monster with Trample ability kills its target, it will attack the next target in line. It doesn't work when you killed their last position monster. This ruleset gives Trample a boost by allowing Trample to trigger unlimited times as long as it kills an enemy. If your monster with this ability kills pos1 monster, it will be triggered so it will attack the pos2 monster next. If pos2 monster is killed, it will trigger again to kill pos3 monster.. and so on. In a Trample ruleset, a monster with Trample can kill the whole enemy line-up in 1 round.



Summoner: Immortalis

Abilities: All enemy monsters lose 1 maximum health All friendly monsters gain these abilities: Void - Reduced damage from Magic attacks. Magic Attack damage gets halved (rounded up), except attack 1 which deals 0 damage Shatter - Target's armor is destroyed when hit by an attack from Monsters with Shatter.


Pos 1 Monster: Grund

Abilities: Double Strike - Monster attacks twice each round.

Trample - When this Monster hits and kills its target, it will perform another attack on the next Monster on the enemy Team.

This team relies on Grund's heavy damage output. So most of the abilities from other friendly monsters would focus on helping Grund kill enemy monsters by giving more damage to Grund or lowering enemy's speed and health.

Aim True and Stampede will make it easier for Grund to annihilate enemy team in 1 round.


Pos 2 Monster: Orc Sergeant

Abilities:
Reach - Melee attack Monsters with the Reach ability may attack from the second position on the team

Inspire - Gives all friendly melee Monsters +1 Melee attack. This empowers Grund even more since it helps Grund additional +2 damage effectively due to Double Strike

I personally think that you should pair Grund lineup with a level 8 Orc Sergeant so you can have a 4 speed Orc Sergeant to destroy enemy monster's armor before Grund attacks.


Pos 3 Monster: Brownie

Abilities: Inspire - Gives all friendly melee Monsters +1 Melee attack. This empowers Grund even more since it helps Grund additional +2 damage effectively due to Double Strike

Swiftness - All friendly Monsters have +1 Speed


Pos 4 Monster: Supply Runner

Abilities: Swiftness - All friendly Monsters have +1 Speed


Pos 5 Monster: Djinn Biljka

Abilities: Camouflage - This Monster cannot be targeted for attacks unless it's in the first position

Void - Reduced damage from Magic attacks. Magic Attack damage gets halved (rounded up), except attack 1 which deals 0 damage. This is redundant in this game since Immortalis will also grant this ability.

Weaken - Reduces -1 the Health of all enemy Monsters. This is the main reason I used Djinn Biljka. I wanted to lower enemy monsters' health so Grund can kill easily.


Pos 6 Monster: Mycelic Slipspawn

Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)

Forcefield - This Monster takes only 1 damage from attacks with power 5+


Can't wait to see them in action? Let's watch the game.

Battle Link

Did your strategy work?

My Grund was effective in killing 3 enemy monsters in 1 round so I know my strategy worked.

What will you try differently next time?

It would have been better if I used Swamp Thing instead of Supply Runner. I am still in the process of saving up money to buy Swamp Thing level 5 so hold on for next time we do Grund battle challenge. With Swamp Thing, I would have Slow and Weaken. We saw in the game that Grund stopped attacking Nerissa Tridawn with 1 health left. If we had Swamp Thing's Weaken, Grund would have killed all of the enemy monsters in round 1.

Do you like Grund?

I love Grund. I am even committed owning Gold Foils of Grund and buying the other monsters that help Grund. Immortalis made Grund even better. I really feel my investment in this Earth lineup is paying off.


Hope you learned something from my game and how I came up with this lineup. What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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