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The Evolution of Grund line-up in Gold league Social Media Challenge

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When I first started playing in Gold league, I looked for a good meta line-up. What struck me the most is this Grund-centered picks.

Old version of Grund lineup

Summoner: Wizard of Eastwood Monsters: Grund, Orc Sergeant, Brownie, Swamp Thing, Sporcerer, Spirit of the Forest


Summoner: Wizard of Eastwood

Ability: All enemy monsters lose 2 armor


Pos 1 Monster: Grund

Abilities: Double Strike - Monster attacks twice each round.

Trample - When this Monster hits and kills its target, it will perform another attack on the next Monster on the enemy Team.

This team relies on Grund's heavy damage output. So most of the abilities from other friendly monsters would focus on helping Grund kill enemy monsters by giving more damage to Grund or lowering enemy's speed and health.

Aim True and Stampede will make it easier for Grund to annihilate enemy team in 1 round.


Pos 2 Monster: Orc Sergeant

Abilities:
Reach - Melee attack Monsters with the Reach ability may attack from the second position on the team

Inspire - Gives all friendly melee Monsters +1 Melee attack. This empowers Grund even more since it helps Grund additional +2 damage effectively due to Double Strike


Pos 3 Monster: Brownie

Abilities: Swiftness - All friendly Monsters get +1 Speed

Inspire - Gives all friendly melee Monsters +1 Melee attack. This empowers Grund even more since it helps Grund additional +2 damage effectively due to Double Strike


Pos 4 Monster: Swamp Thing

Abilities: Weaken - Reduces -1 the Health of all enemy Monsters. This is the main reason I used Swamp Thing. I wanted to lower enemy monsters' health so Grund can kill easily.

Slow - All enemy Monsters have -1 Speed


Pos 5 Monster: Sporcerer

Abilities: Rust - Reduces 2 Armor of all enemy Monsters

Silence - Reduces 1 Magic Attack of all enemy Monsters


Pos 6 Monster: Spirit of the Forest

Abilities:
Flying - Has a 25% increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability

Snipe - Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position

Tank Heal - Restores 1/3 of the Monster's health in the first position each round

Protect - All friendly Monsters gain +2 Armor


As I was only renting when I started, I get to rent them easily at low cost.

Newest version of my Grund lineup

With all the new cards being released, I am able to buy my own deck. Here's my updated line-up.

I've already bought these cards as I am already confident with this lineup. If you're only starting, I'd suggest you start by renting so you won't regret buying any card that you don't like playing with. You can also try renting these cards at Peakmonsters and Start Playing Splinterlands with me.



Summoner: Immortalis

Abilities: All enemy monsters lose 1 maximum health All friendly monsters gain these abilities: Void - Reduced damage from Magic attacks. Magic Attack damage gets halved (rounded up), except attack 1 which deals 0 damage Shatter - Target's armor is destroyed when hit by an attack from Monsters with Shatter.


Pos 1 Monster: Grund

Abilities: Double Strike - Monster attacks twice each round.

Trample - When this Monster hits and kills its target, it will perform another attack on the next Monster on the enemy Team.

This team relies on Grund's heavy damage output. So most of the abilities from other friendly monsters would focus on helping Grund kill enemy monsters by giving more damage to Grund or lowering enemy's speed and health.

Aim True and Stampede will make it easier for Grund to annihilate enemy team in 1 round.


Pos 2 Monster: Orc Sergeant

Abilities:
Reach - Melee attack Monsters with the Reach ability may attack from the second position on the team

Inspire - Gives all friendly melee Monsters +1 Melee attack. This empowers Grund even more since it helps Grund additional +2 damage effectively due to Double Strike

I personally think that you should pair Grund lineup with a level 8 Orc Sergeant so you can have a 4 speed Orc Sergeant to destroy enemy monster's armor before Grund attacks.


Pos 3 Monster: Brownie

Abilities: Swiftness - All friendly Monsters get +1 Speed

Inspire - Gives all friendly melee Monsters +1 Melee attack. This empowers Grund even more since it helps Grund additional +2 damage effectively due to Double Strike

This brown creatures doesn't need to attack. Grund just need the +1 Speed and +1 Attack damage.


Pos 4 Monster: Swamp Thing

Abilities: Weaken - Reduces -1 the Health of all enemy Monsters. This is the main reason I used Swamp Thing. I wanted to lower enemy monsters' health so Grund can kill easily.

Slow - All enemy Monsters have -1 Speed

If you can buy or rent level 5, that would be a better option. Swamp Thing has 2 ranged damage at that level. Since I don't have much moolah to buy the level 5 now, I will settle for level 4. The important thing is the abilities.

Help me upgrade it to level 5 by upvoting this post.


Pos 5 Monster: Djinn Biljka

Abilities: Camouflage - This Monster cannot be targeted for attacks unless it's in the first position

Void - Reduced damage from Magic attacks. Magic Attack damage gets halved (rounded up), except attack 1 which deals 0 damage. This is redundant in this game since Immortalis will also grant this ability.

Weaken - Reduces -1 the Health of all enemy Monsters. This is the main reason I used Djinn Biljka. I wanted to lower enemy monsters' health so Grund can kill easily.

Another -1 health to enemies for easier Grund kill


Pos 6 Monster: Mycelic Slipspawn

Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)

  • helps Grund alive for 1-2 rounds to deal more damage.

Forcefield - This Monster takes only 1 damage from attacks with greater than or equal to >= 5 damage



Here are some alternatives

Immortalis can be substituted to Wizard of Eastwood especially for lower mana games.

Djinn Biljka and Mycelic Slipspawn are not that important. If you don't think they are useful in your game, you can substitute them with any of these monsters.


Supply Runner

Abilities: Swiftness - All friendly Monsters have +1 Speed


Scavo Technomancer

Abilities: Blast - Does additional damage (equivalent to main damage divided by 2, rounded up) to Monsters adjacent to the target Monster

Rust - Reduces 2 Armor of all enemy Monsters


Sporcerer

Abilities: Rust - Reduces 2 Armor of all enemy Monsters

Silence - Reduces 1 Magic Attack of all enemy Monsters


Spirit of the Forest

Abilities:
Flying - Has a 25% increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability

Snipe - Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position

Tank Heal - Restores 1/3 of the Monster's health in the first position each round

Protect - All friendly Monsters gain +2 Armor


Spirit Miner

Abilities: Dodge - Has an increased 25% chance of evading Melee or Ranged attacks.

Swiftness - All friendly Monsters have +1 Speed

Blindness - All enemy Melee & Ranged attacks have an increased 15% chance of missing their target.


Let us know your favorite line-up in the comments below.


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