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DCity Update

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@cryptictruth
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For those not familiar with the game, dCity is a city simulator game where players are buying NFTs in form of a cards (assets), that are represented by buildings, technology, citizens and background cards. The goal is then try to optimize the city based on these assets. Players are rewarded with the in-game token, SIM on a daily basis based on their city production. The top 200 players are also rewarded with HIVE based on their ranking on the leaderboard.

Gerber just released a new update that just took the game to another level! More assets have been added to the game in the form of technology cards, government, events,Hive-Engine token production, special effect, training and backgrounds.

Technologies Tab

Unlocking technologies doesn't give you the actual technology card and bonus right away. Instead, by unclocking tech, you put technologies on the list for possible discovery. Then every day you have a chance based on your education level to discover technology. 40 Education = a 1% chance with a max cap of 25%.

When discovery happens, a card is chosen from a tier at random. Here is the probabilistic breakdown:

-Tier 1 - 49% -Tier 2 - 29% -Tier 3 - 14% -Tier 4 - 6% -Tier 5 - 2%

As you can see if you are lucky with discovery, you have a 49% chance to get a Tier 1 technology card and a 2% chance for a Tier 5. Players can trade technology cards to be eligible for Discovery, your city needs to have a Research Center in it

Government Tab

In the government tab you can see the taxes set by the current president as well as the income tax (tax connected to the token price). For now dCITY is still under @gerber's dictatorship, but after they trial the system players will be able to launch political campaigns which has the ability change dynamics we few weeks. This will keep the game interesting and will drive player to buy different assets to optimize the strategy for each tax change.

Events

After the update, you can now organize more events in the game by using tribe tokens (STEM, CCC, WEED). These event unlock different benefits for your city.

WEED and BEER production One of my favorite additions in the update is the ability to other tokens.

Now we have 2 assets with in-game mining tokens. The Brewery and WEED Farm will produce BEER and WEED for players.

Both tokens are used to organize events, then 1% from event wallet is distributed every day to the owners of those buildings. There is also a Fully Automated Brewery technology which doubles your Brewery shares and if you organize a WEED Fest, your Weed Farm shares are doubled.

I think this feature has so much Potential to onboard investors, players and tokens. I would like to see sites like @Kryptogames Move the hive and work with the dcity To mind their tokens with the casino card. Again ability to mine five engine tokens with cards could create a whole new marketing strategy for this game. Another example would be integrating space station to cross promote games like @exodus

@gerber has either intentionally or inadvertently created an excellent scaling marketing tool.

Training On a daily basis your immigrants and homeless are trained into workers (80%), artists (10%) and scientists (10%). Before these cards or a dragon and a city, but with his update there is Demand for these cards. It goes to show you the devs Know what they are doing to make this game profitable for players.

Every homeless/immigrant card gives a 0.01% chance for training. Every Job Center card gives a 3% chance for training. You can train 1 Homeless/Immigrant card daily but if you've got the Advanced Training technology card, it becomes 2 per day Positive Popularity is required for training.

Special Effects on Assets There’s a slew of new cards that provide benefits to your city such as the Non-Stackable assets:
-Hospital: +1% in population -Law Firm: 10% tax reduction

Stackable assists: -Job Center: +3% traning chance -Social Aid Office: -100 from social support costs -Military Industrial Complex: shares from war taxes

Backgrounds

On a daily basis you can receive a background. The probability is defined by the Creativity in your city - 80 creativity = a 1% chance for a background with a max cap of 25%. Art gallery is required in city to receive background.

To be honest these updates are amazing! The pace and quantity is keeping players engaged in spending money which is then re-distributed to players. I found this game to be very profitable and I think I can create long-term passive incomeHis players raised to be the at the top.