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1 SPS Airdrop per day = 1 pack open per week after voucher needed time ends

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@ijat
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Not earning a full voucher

For those of us who will not earn a full voucher before the end of vouchers needed there is a light at the end of the tunnel.

Even though I have been staking all of my airdrop SPS tokens for 2 months that I have been playing the game. I have not accumulated enough SPS to earn a full voucher.

At 1 percent of a voucher per day I will have earned .3 voucher presale and .6 voucher post sale when they are doubled. Making my total voucher at .9 when the first 3 million packs have been sold. Vouchers should not be needed after 3 million packs are sold.

1 SPS Airdrop per day can open one pack per week

Cost of one pack post voucher needed 6.7454 SPS.

I believe the 10% discount for purchasing with SPS ends after presale.

So each week after vouchers are needed I will be able to open one pack per week.

Potions highly recommended

Potions are recommended to be used when opening packs to double the chance of a Legendary or Gold card.

In Booster Packs, the normal chance of revealing a Legendary is 0.8%, but this chance can be doubled to 1.6% by using a Legendary Potion charge.

Potions cost 40 and 50 DEC each and can be found in chest 25% of the time.

Potions looted at Silver II

At Silver II I receive 3 chest in each Daily Quest and 15 Chest at Season end.
3 * 15 = 45 +15 = 60 Chest @ 25% chance for a potion = 15 potions.

Opening 2 packs per season will leave me 5 potions short of the amount needed to open each pack with full potions.

I will need to up my league level to Silver 1 to get the other 5 potions from loot chest.

If the Whales purchase all the packs before I get one, just think what the developers can do with 40 million dollars to make the game better. I think there will be some left in 3 months when I can start purchasing packs each week with my airdrop SPS allotment.