Share your battle Mycelic Infantry
Share your battle Mycelic Infantry
Ruleset
Mana Cap: 56
Equal Opportunity: All Monsters have the Opportunity ability.
Explosive Weaponry: All Monsters have the Blast ability.
Splinters Available: Water, Earth, Life, Death, Dragon
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Lineup
Tank: Coeurl Lurker: 4 melee, 4 speed taunt with Dodge ability. Used to pull first rounds of attacks to the front of the line.
Secondary position: Venator Kinjo 1 Melee with Reflection Shield. This Monster doesn't take damage from Blast, Magic Reflect, Thorns, or Return Fire. Basically absorbs all the blast damage the tank takes.
Third Position: Mycelic Infantry 4 Melee with Shield.
Fourth Position: Runemancer Florre Double attack with 2 magic and 2 ranged damage.
Fifth Position: Goblin Psychic Healer with 2 magic damage.
Sixth Position: Grund 3 Melee attack with Double Strike ability.
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Battle Link
Conclusion
In this battle I choose wisely and had a taunt tank to absorb a good bit of damage. My monsters had a little more speed than my oponent so that I got to take out his Goblin Mech before they got to attack. This was probably the deciding blow in the game. They lose 3 of their 6 monsters in the first round.
Mycelic Infantry worked well in this battle taking out the faster and flying Nectar Queen to finish the first round. I like the Mycelic Infantry with their high health and shield ability.
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