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Splinterlands Share your battle Djinn Inferni

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Share your Battle Djinn Inferni

Ruleset

Manacap: 54

Silenced Summoners: Summoners do not give any stat buffs or debuffs or grant/use any abilities.

Ferocity: All monsters have the Fury ability. This allows all monsters to hit for twice the normal damage against monsters with taunt ability.


Lineup

Tank: Arkemis The Bear 3 melee attack with 12 health. Protect ability gives all friendly Monsters +2 Armor. Halving Each time this Monster hits a target the target's attack is cut in half (rounded down).

Second Position: Lava Launcher 4 Ranged attack with 4 armor and 6 health. Close Range ability gives this monster the ability to attack from the first position.

Third Position: Ash Mirage 3 Ranged attack with 6 health. Headwinds Ability reduces the ranged attack of all enemy Monsters.

Fourth Position: Djinn Inferni 3 Magic attack with Giant Killer ability that does double damage against targets that cost 10 or more mana.

Fifth Position: Tenyii Striker 3 melee attack with 6 health. With Sneak ability allows the monster to attack the last Monster on the enemy team.

Sixth Position: Tinderlock 3 Ranged attack with 9 health. Silence ability reduces the Magic Attack of all enemy Monsters. Last Stand ability gains increased stats if it's the only Monster on the team alive. Close Range allows attacking from the first position with ranged attack.


Choice logic

I chose tanks with good health and focused most of my damage onto the tank of the opposing team. Debuffing of both Magic and Ranged should allow my team to last longer.
Added armor with Arkemis the Bear provides some sneak, snipe and opportunity protection. Silenced summoners keeps the opposing team from having many attack buffs. This reduces the speed and armor buffs provided by Kelya.

Battle Link

Battle Link

Conclusion

My debuffing both magic and ranged attacks reduced my enemy's ability to attack to one damage each. The tank was also reduced to one melee in the first round due to Arkemis the Bear's Halving ability.

My Opponent had additional healing and armor repair which allow them to last into the sixth round. They also had headwinds which reduced my ranged attack. I had spread my damage to all three attack types and was not crippled by that ability.

Why I like Djinn Inferni

One of the reasons that I like Djinn Inferni is hitting for 3 magic and Giant Killer ability. I do have to protect it from snipe attacks when used in a lineup.

If you wish to try out Splinterlands you can use my reference link. https://splinterlands.com?ref=ijat