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@jeanlucsr
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It's a though question, but I guess I currently see DCity more as a gamified investment, as the ROI seems to be higher than delegation or curation when playing through a certain strategy.

I'm really curious how @gerber views his role once he scales the game further. When I started, there were a little under/over 1.000 active cities and a couple of months later, it's over 1.500. That growth is great for the game itself.

I also think that active development is important. If the game were to become stagnant, people would think it is dead and start considering playing elsewhere. I've seen several new background cards and the launch of the lobby, which gives me confidence that the development commitment is there.

Tbh, I don't currently play rabona and splinterlands, but would be interested how dcity fares compared to those two, especially the fluctuation of the market. With an NFT game, you would like to think that some cards would only increase in value over time. So far DCity NFT's seem the fluctuate.

About the Mastery aspect, I think it makes sense. It would be good if the 3rd edition cards would have features that benefit an owner during certain in game situation (earning extra SIM or protection against SIM income loss during floods, natural disasters, pandemics etc.).

But as an avid SIM City player in the past, I love this game and the game play is better than I'd expected it to be when I started.

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