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Are the NFT Games an investment opportunity? by Karupanocitizen

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The great generated by Axie infinity this year has awakened the interest of many investors to obtain great income through this “business” model. If you found out about the existence of this game on July 12, for example, you surely found that the value of the Small Love Potion (SLP) was around $0.34, to be able to enter it, with a competitive team you had to invest 1,300 $ to $ 1,600 and the game guaranteed you 150 SLP per day, that is, approximately $ 1,500 per month, you recovered your investment in just one month! You could continue mining SLP daily and as if that were not enough, you had three NFT assets that were revalued daily.

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At the time of writing this post the value of the SLP is about $ 0.08 and the daily rewards are 50% less than they used to be, so now we can earn just 75 SLP for a monthly total of about $ 135, ¿ It doesn't seem like such a good business anymore, right? That is why many wonder if there is a future with NFT games or if it was just a bubble and there is nothing to look for in this segment, let's analyze the reality of NFT Games a bit.

The case of the leader of the NFT Games: Axie Infinity

The Axie Infinity Project has two tokens: the AXS and the SLP. On the one hand, the AXS went from a value of $ 0.15 and a market capitalization of $ 16.63M to a value of $ 52.77 with a 24-hour trading volume of $ 408.54M, in terms of value the increase in token was 35,000% approx. Its other token, the SLP, started with a value of $ 0.09 and a capitalization of $ 5,863.85, currently, its value is $ 0.08, and its capitalization of $ 182.24M, this shows us that on the one hand, the SLP has lost 11% of its initial value, while the AXS has increased, in both cases investors continue to bet on the project, but why?

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Evaluating the Axie project, its appreciation has been extraordinary and the value of the AXS has remained relatively stable, which has not happened with the SLP, this is due to an excess supply of SLP due to the mining processes of the game. That is, the problem, in this case, is to control the excessive generation of SLP something that has already been tried, without success, to correct the value when it started at a maximum of $ 0.30.

Based on all the above, we could say, That the game is not profitable? That the project is sold out? or it could be that the necessary corrections have not yet been made to stabilize the SLP at a value of $ 0.14, a value indicated by its promoters, as a price is more adjusted to the reality of the game. At the moment, the representatives of the project prefer that the price of the SLP be kept low to facilitate the entry of more players, they have even announced that they would soon offer a free mode to enter the game.

Get money playing?

One of the current premises is to be able to earn a living doing what we like, having fun even if the word fits, this contrasts with previous teachings in which money was a reward for hard work, to make money you had to "sweat it" and It didn't matter much whether or not you did what you liked, the important thing is to make money.

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On the other hand, games (of any kind) have always been an activity of great interest and importance for the human being, to the point that a gigantic and very lucrative market has been created around this sector, baseball teams, basketball, Soccer, boxing fights, world championships and all kinds of activity associated with sports becomes a gold mine, the human being needs recreation, in a turbulent environment like the one we live in, get away from reality, enjoy a little and many take advantage of that.

Seeing this reality, it is easy to imagine then that within a market that generates so much money there are so many players making a living through sports. That same experience, with all that it entails, is what the NFT Games tries to replicate, it is not only the mining of cryptocurrencies only, it is an entire industry that is behind that they want to promote, the NFTs are interchangeable, negotiable, assets of the In the same way that Messi or Ronaldo is, the more “rare” or “more famous” an asset becomes, the more money can be demanded it.

This is just beginning, in my opinion

I am one of those who believes that the cryptographic environment is a true reflection of what happens within the daily reality to which we are used it can replicate the same existing markets, only that, in a digital way, much more efficient and with a much cheaper entry cost, and even free in some cases, compared to centralized markets.

Projects based on NFT Games, as we are seeing it today, will not only continue to be generated but increasingly on a larger scale and of better quality. As the market matures, players will begin to be more interested in assets than in cryptocurrency mining, as long as they manage to capture the attention and interest of that large mass of players who now spend millions of dollars on accessories, equipment and even "improvements" in games only offer them a star and a high position in a certain "ranking", deep down the appeal of games is in their ability to provide satisfaction and entertaining the player, if to this we add some money for play ... ¡the perfect recipe!.

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