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LeoGlossary: Earthquake Ruleset

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SplinterGlossary: Earthquake Ruleset

In this ruleset, non-flying monsters take 2 Melee damage at the end of each round (starting with the bottom team).

Using monsters with Flying or Heal is the trick for this ruleset, but if you are unable to choose such monsters, use monsters that have high HP and high damage. Don't keep heal units up front. Shield has a very important role. Using Brighton Bloom as a summoner can help in this ruleset. Keep monsters with Flying in the last positions to be useful when Earthquake has done enough damage to both sides.

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