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The Timing Couldn’t Have Been More Right!

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@mistakili
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It just so happens that my first land property is virtual. How typical of me. After listening to the Splinterlands Town Hall meeting yesterday, I realized that my timing couldn’t be more right. One good thing about a bull-run is that numbers go up, when numbers go up, rate and quality of development also goes up, ideas go up, growth goes up. This is the exact situation on Splinterlands.

Splinterlands economy has grown over 20x in 6 months, the amount of devs have grown 6x, it’s only normal that the amount of ideas and resources required to accelerate developments underway will be x times more massive than before.

A typical example is the Splinterlands Lands Expansion release, quoting Yabapmatt here, “Lands will be the biggest thing in the game since Splinterlands began”. After CL begins, the next priority on development will be Lands Expansion. The ETA for this update is in Q2.

At the time when Lands Expansion was proposed, Splinterlands had only a fraction of the resources, players/community and devs that it has access to now. Looking at what they’ve been able to accomplish with little, how much more with more.

After listening to Yabapmatt I caught a better vision of what Lands Expansion will be like. It’ll grant players the ability to mint items and spells that can improve one’s chances of winning a battle. So I can imagine that while playing a battle, a land owner will be able to mint a spell from an array of spells that will influence the gameplay.

For example, minting a spell that will give the ability to all melee cards to have snipe ability, or extra life, or resurrect, or giving some sort of ability to the summoners to boost their buffers. The quality of your mintable items will be relative to the qualities of your land, the items mintable will be sellable, the lands will also be able to be rented out.

Imagine a typical region. It will have different types of topography all around it, some areas will be more fertile than the other, some areas will certainly be more populated than the others, each area will be unique. Perhaps when a land is bought, the area it’ll be located in will be randomly generated, just like opening cards.

Yabapmatt described Lands using a typical real life scenario where real lands are used to generate value for its owners but infusing that idea and expanding it into a virtual scenario. Mind blowing. My level of excitement after watching that Town Hall meeting has gone through the roof so much that I don’t even care about present market action.

Battle till you drop fellas!

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