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A burning proposal for dCity

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@notaboutme
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2 min read

I have a proposal for this little game:

But before I divulge the details, let me summarize the gist of my proposal through a GloryHammer song:

https://www.youtube.com/watch?v=gXzMD065HEk

As for the details, let me first summarize the problem I'm seeing (from my perspective), and that this proposal could solve.

  1. dCity has many old-time players that are keen to exit the game, and new (smaller) players that are happy to enter.
  2. Because the old players have very large cities, and the liquidity around SIM is low, this process is taking a LOOOOONG time.
  3. As a result, the downwards pressure on SIM remains high for a long period, which dampens excitement among new players for the recent developments in DCity.

Now in dCity you can burn cards actually. Did you know that the burn rewards are as follows?

I do not know how many cards are being burned these days, but the underlying problem here is that cards are being burned for SIM, which gives yet more short-term pressure on the SIM price. To give you an idea, essentially 20 SIM would give a person 0.013 Hive for burning a card.

Now my proposal is to change the burning mechanism rates for a duration of 30 days, such that they are paid out of the reward pool in SWAP.Hive, rather than SIM. This will reduce the downward pressure on SIM, and likely incentivize people to exit more quickly by burning cards.

Currently, we have 1.6 million minted cards. And the reward pool is 134k HIVE.

Now my proposition would be to reward the burning of cards as follows:

REWARD FOR BURNING 1 CARD = (0.5 * SIZE OF TOTAL POOL) / TOTAL NUMBER OF MINTED CARDS

At current prices, this would add up to 0.5 * 134k / 1.6M = 0.041875 SWAP.Hive

If everyone would burn all the dCity cards, then the reward pool would be approximately halved and the last player owning a dCity card would get an enormous Hive bonus if he/she were to keep it.

By enacting this, old unkeen players have a rapid exist strategy, and the transition to the new playerbase will be much quicker. In addition, the burning of cards will help to permanently lower the SIM production, which further helps propping up the price and restoring the peg.

Lastly, the reason why I think this should be temporary for 30 days, and not permanent, is because we are in a transition period in DCity. It's therefore, in my opinion, only appropriate to enact a temporary measaure and not a permanent one! But frankly, doing this as a permanent measure might not be too dangerous either.

Let me know what you think!

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