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@ph1102
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Sorry that you have perceived this post as a FUD as I didn't have that intention on my mind at all... Also, I didn't have the intention to compare Liotes with any current game as, as you said, it's not comparable at all...

The point, and inspiration for this post, was just observation from one of the commenters on some of my previous posts and nothing more (or less) than that... It was just my point of view regarding current games without trying to offend anyone... The idea was to start a discussion on how to create better tokenomics for games and try to help developers with some constructive ideas...

The other reason why Liotes isn't comparable with any game is that we didn't say that we will create a game, but rather gamified investment fund... We will implement some of these things into our project, but it will not be a game like dCity, Splinterlands, or anything similar... More like rewarding the community for some milestones, etc...

Maybe you can check to this post by Achim that he made even before we launched Liotes, where he described some of the parts on which the project is based...

What is your special sauce?

There is no secret sauce... We will build use-cases for our token, try to raise its value, and preserve its minimum value with mechanisms that we have described in the whitepaper...

Thanks for the comment and your views about this matter!

!ENGAGE 10

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