Sharing a Battle Using Water Elemental
Hello Hivers and Splinterlands gamers!
Thank you to the organizers of this fun challenge: @splinterlands and @carrieallen, and those who have been helping in the curation of articles! KUDOS to all of you for the work that you do!
The Feature Monster
THEME: WATER ELEMENTAL
Edition: ALPHA/BETA
Rarity: RARE
Element: WATER
ATTACK: RANGED
ABILITIES: Heal at level 1; Dodge at level 5
From the beginning, this monster is definitely one of my favorite cards. Using @crriealens words: It's because of the heal, it's perfect to hang out in the back line, shooting off arrows and healing when a sneaker or sniper come in to ruin the day.
The Ruleset
Mana- 99
Rise of Commons- Only Common and Rare Monsters may be used in battles.
The Strategy
1. I will set up my Monsters the way I would a standard battle, except that I can use only Common ad Rare Monsters.
2. I will use Daria Dragonscale as summoner for the +1 Melee buff, and use 4 Melee Monsters, one Magic Monster and the Feature Monster Water Elemental.
3. Since this is a high mana battle, I will use the highest attack and highest health Monsters possible, regardless of Mana.
4. I will utilize only monster with the ability to attack from behind the tank.
The Lineup
Click the link to watch the battle.https://splinterlands.com?p=battle&id=a2ddc30b3752ea948574c1a2420d3313371b179f&ref=silversaver888
Summoner Daria Dragonscale- All friendly Melee Attack Monsters have +1 Melee attack.
1. Goblin Mech: Piercing- Speed of 3, Melee attack of 5 +1, Armor of 6, and Health of 8. It has the Piercing ability: if a Melee or Ranged attack in excess of the targets armor, the remainder will damage the target health.
2. Sea Magic: Heal- Speed of 3, Melee attack of 5 +1, and Health of 9. A monster with the ability ot restore a portion of its health in every round. I placed it as aback-up tank.
3. Sand Worm: Sneak- Has a Speed of 2, Melee attack of 5+1, and a Health of 6. This Monster targets the last enemy monster in the lineup, instead of the first.
4. Serpent of Eld: Dodge - has 3 +1 Melee attack, Speed of 4, an Armor of 2, and a Health of 6. It has the Dodge giving it increase ability to evade Melee or Range attacks.
5.Prismatic Energy: Magic Reflect- A Speed of 4, Magic attack of 2, and a Health of 10. When this Monster is attack by Magic attack, it does Magic damage back.
6. FEATURE MONSTER Water Elemental: Heal- Speed of 5, Ranged attack of 3, and Health of 5. It has the ability to restore its health in each round.
The Battle
Battle Result
I admit it is a bit unfair... my opponent was levels below me. He/she fielded all level 1 cards. I won at the end of round 2, with all but one of my Monsters standing.
π#ilikeitalot!π
Best Regards,
@silversaver888
All photos, gif, and video were taken by me with my iPhone6.
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