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Play2Earn: Litebringer - A new blockchain game

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@tfranzini
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Blockchain gaming is a hot topic right now. It's been gaining momentum for a while but as games such as Axie Infinity and, more recently, Splinterlands started to gain a lot of popularity and exposition, more and more games are being launched every day.

I recently found about LiteBringer and so I decided to share a bit more of the game and my (quite limited) experience with it so far.

What is LiteBringer?

LiteBringer is an RPG based idle-clicker game created by CipSoft, the same company behind Tibia, a MMORPG that was quite popular some years ago.

As the name suggests, the game is built on the Litecoin blockchain and it doesn't have a native token, but it uses LTC (or fractions of it) instead. I'll talk more about this later on when I take a deeper look at the economics aspect of the game.

Game Play

As this is an introductory post, I won't go very deep into the details of the gameplay, but I'll try to provide a quick overview of the core mechanics. If I end up doing follow-up posts, I'll add more details.

As with most RPG-based games, it all starts with the hero. To start playing, you must create a character from one of three base classes. Each of these classes can later evolve into other 3 subclasses, totaling 9 different options.

Each class has different skills, which impact what kind of quests they will be best suited to do in the future.

Once you have a character you must send it to do quests, which is the core aspect of the game.

Here is where the idle aspect of the game kicks in. You don't have to do anything while your character is on a quest. You just send it there and wait for it to be done.

The interesting part is that quests don't have a fixed duration. The game works on a "round" mechanic: after each round your character completes, the quest difficulty increases until it's greater than the power of your character. When that happens, your character will leave the quest with all the experience and/or loot it was rewarded for the rounds it did complete and will be ready for the next quest.

In simple terms: the more power your character has, the longer it is going to be in a quest. You can increase your character's power by leveling it up or by equipping it with better armor and weapons. High-level characters can be on the same quest for days or even weeks.

Most quest rewards also scale up every round, so staying on a quest for a long time is usually a good thing.

Economics

As I said before, the game is built on the Litecoin blockchain and its currency is the lite, which is a fraction of the LTC (1 LTC = 1000 lites).

There is no direct reward for just playing the game so the way you earn lites is by doing quests, getting valuable loot and selling it to other players through the in-game market. Alternatively, you can also sell your characters there.

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Most actions on the game such as listing items for sale in the market, creating characters, and sending them to quests are blockchain transitions and therefore you must pay gas fees for pretty much anything you do. Right now, these fees are very low so it's not a big concern as even 1 lite can take you a long way.

In addition to that, in order to be able to actually use your character, you must pay a 2 lite subscription every 30 days. If you fail to do that, you don't lose your character or any of your items but you won't be able to send your characters to quests until you renew your subscription.

That means that in order to play the game with a single character you will need an initial investment of at least 3 lites: 2 to pay for the subscription and 1 to cover gas fees for a while.

It's important to note that when you create an account, you are awarded 600 free transactions but they have been known to be buggy so if you want to avoid the headache, just buy a few lites.

Can LiteBringer be the new Axie Infinity?

Well, I believe that's a question that will be asked about every new blockchain game and at this point I don't have an answer.

I think it's naturally very hard to answer that question but in this case, it's even harder because the game is still way too new. According to DappRadar it has a little under 1000 daily active users and it's hard to draw any conclusions this early.

Source

The fact that it is tied to LTC is good because it's a token with many other use cases, so the chances of the toking becoming dust if the game fails are very small. ON the other hand, even if the game gains a lot of popularity, it probably won't drive the price up however it may increase the price of items in-game, which is still good.

I don't know of anyone having astronomical earnings like on Axie, but some people told me they are earning a decent amount every month, especially if you consider that, depending on your strategy, you only need to invest a couple of hours every week in the game.

Another thing that is still unknown is how well the game can scale. Even though it's much more stable now, right after I joined a bug caused the game to be offline for 5 days in a row, which frustrated a lot of players and lead many to leave the game.

On the bright side, it has the reputation of a well-established company that has had an important flagship game on the market for over a decade now. I really believe that we will see a lot of scam attempts on the blockchain game scene so having a reliable brand behind it could be important to its growth.

Final thoughts

I must admit that I was driven to this game due to nostalgia. I was a Tibia player for a few years as a teenager and when I found out about this game I just had to check it out.

That being said, I really think it's an interesting game and I'm having fun playing it. I don't know if it will ever be a sound investment option but the fact that you can invest only a few hours per week and still earn something out of it makes me think it can be a good stream for passive income.

I also think it's too soon to judge this game, as it's been around for less than a year. Keep in mind that, even though the world only recently discovered Axie Infinity, it's been around for more than 3 years.

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