Posts

From Console to Crypto-powered Blockchain games: A win-win for All (BUIDLers, PLAYers and Asset HODLers)

avatar of @uyobong
25
@uyobong
·
·
0 views
·
3 min read

Technological advancement over the years has helped to break the bands of monopoly and the more the power spreads, the better the masses can enjoy. This is actually the philosophy that serves as the backbone of blockchain technology that seeks to offer true decentralization. I quite remember some years back when we has just one private school in our locality. Enrolment in the school served as the dichotomy for between the rich and the poor as the fees were not affordable for anyone save the elites and political class. 10 years along down the line, we now have over Seven (7) schools of that quality in the same location and now access is like a common thing for pupils from several homes. Even the civil servants who plan their finances well can send their wards comfortably and many proprietors now share the proceeds from the many parents in that locality.

image source - edited

The emergence of the blockchain technology and its application in the gaming and leisure and entertainment industry has caused a huge disruption that has helped to spread the wealth of the masses that were consumed by the elite few companies into many dedicated hands. Looking back to 1970 and earlier, just a few names like Nintendo, SOny, Microsoft and Sega were known who were able to sell at least 50 million units of their console games. They had amassed to much wealth and would rarely let the game consuming audiences elsewhere have a fresh air to breath. Their names had become household names and other names would only be a nuisance then. However, things changed over time as PC games, online, mobile and virtual reality games emerged.

source

The Table above captures console sales by manufacturer between 1970-2020.
Nintendo had an early dominance in the game console sales market. Their prime product was Game Boy handheld and the Super Nintendo Entertainment System. Sega, Sony, and Microsoft had their turns in succession in also fielding their game consoles which made them relevant and rich among the top game revenue earners of that time. Below are cited their top selling game products:

In 1988, arcade company Sega entered the fray with the Sega Mega Drive console (released as the Genesis in North America) and then later the Game Gear handheld, putting its marketing emphasis on processing power. source

Electronics maker Sony released the PlayStation in 1994, which used CD-ROMs instead of cartridges to enhance storage capacity for individual games. It became the first console in history to sell more than 100 million units, and the focus on software formats would carry on with the PlayStation 2 (DVDs) and PlayStation 3 (Blu-rays). source

Microsoft recognized the importance of gaming on PCs and developed the DirectX API to assist in game programming. That “X” branding would make its way to the company’s entry into the console market, the Xbox. source

One unique thing about all the companies that fielded the game revenue market is that only the companies had their wins. They built good games that earned the audience of game lovers and made their huge profits. Rarely would the players had a share of the revenues that were generated.

The Blockchain Gaming Model and The Hive Example

Time has changed and we're seeing a switch from the regular of what we had between 1970 to 2020. Today's gaming industry has a place for all the stakeholders - BUIDLers, PLAYers, Asset holders and Host Blockchain owners. Everyone in the stakeholders list have their fair share of the profit that is generated from the game as we can see on the Hive blockchain.

Let's take a Hive game like rabona or Splinterlands for example, everyone in the stakeholder have their rounds of gains. The builders get crowdfunded by Proposal system to raise funds to build their games, they set a portion of the asset generated within the game as a reward pool for players to share depending on their performances. The asset holders and investors keep the market afloat and take their profits from accruing inflations, while the blockchain owners do earn from Hive inflation, new users and new investors joining the chain. It's a win-win for all.

In fact the next years will unravel another round of world millionaires and billionaires from gaming whether by active or passive participation. We are in the right time to draw the best from the gaming industry. .

Posted Using LeoFinance Beta