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Investing in dCity - weekly update

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@invest4free
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I’ve been writing about several aspects of dcity so far, but I would like to add to that a weekly(?) update about changes that I have made. Tutorials are great for understanding a certain aspect of the game, but along side these it is great to also be able to get insights on day-to-day strategic choices from players that are a bit further ahead in the game. That is what I will try to provide you with in these weekly updates.

Currently I have two dcities. One on my main account @elbrava, which you can find here. My aim for this city is to simply grow as fast as possible and enter the top200 of dcities. This will likely require me to invest more money to make that happen.

My other dcity is for my @invest4free account, which you can find here. This second account I set up specifically to show that through being active on Hive, you can become an investor for free. You will actually be able to build an investment portfolio that will generate passive income for you through being active on Hive.

As dcity is extraordinarily profitable I decided to start a dcity, but I will only invest what I get from being active on hive. Also I will use the Hive that my posts generate to grow my Hive Power, not my dcity. The only source of income for my dcity is at max 50% of Hive that I win from contests that I join and from selling some hive-engine rewards for my posts. Over time the SIM income of this dcity will become big enough to be the main source for growth. So for this dcity I will try to grow as cheaply as possible. This means that growth will be slow, but also it means that I will make different decisions for this account, than my main account.

Let’s look at the stats of my two dcities.
@elbrava

  • Population: 318 (yes, that is a 57 population jump)
  • SIM income before taxes: 275 (77 extra income)
  • SIM income after taxes: 160 (war tax has stopped, so no more income from that)
  • Unemployment: 1 (0%)
  • Popularity: 65 (this gives a 19% population bonus)
  • Education: 17 (technology discovery chance 0%)
  • Creativity: 0
  • Probability to bring new citizens: 3%
  • Training chance for Homeless and immigrants to be trained: 3% (6% at the moment because of education tax)
  • Crime rate: 29%

This weeks developments are: Early in the week, I had accumulated enough SIM to buy a random card again and I got a nuclear reactor. That dropped my popularity by 15, so I bought 2 Park’s to bring it up a bit and two Basic Home’s to make sure it would start to generate an income for me.

I was also able to pick up some STEM for a Science convention and got 3 Scientists from that, so I pretty happy with that.

Then I was able to buy another random card and I got a Casino. But since Casino’s get robbed a lot and can make some good money on the market I decided to sell it. Combined with more daily rewards I was able to buy 3 more cards and got a Park, a Wind Turbine and a Hotel. A pretty good boost for income and population.

Then I sold some SPI tokens for a very good price and used that to buy more cards. This gave me two more Farms which helped me to get not just more income, but also more population. Farms have 5 population, but with my current 19% popularity bonus, it is more like 6 population in reality. They do however need 11 workers, so I got another park and a basic home. Since I also got some homeless and immigrants this week it was enough to make all cards work.

I am quite happy with the growth of my city, almost 22% in terms of population, but it didn’t do much for my position in the rankings. I went up from 260th position to 255th position. Way too many people have realized that this game is awesome and a great investment opportunity.

Finally, I was the first one to respond to @aromadiphoto’s post and he gave me the Mountains background for free. Thanks again!

@invest4free

  • Population: 19
  • SIM income before taxes: 20
  • SIM income after taxes: 12
  • Popularity: 7 (this gives a 4% population bonus)
  • Education: 0 (technology discovery chance 0%)
  • Creativity: 0
  • Unemployment: 0 (0%)
  • Probability to bring new citizens: 2%
  • Training chance for Homeless and immigrants to be trained: 0%
  • Crime rate: 4%

This weeks developments are: The income for my dcity is not much yet. I would need 67 days to save up enough SIM to buy 1 random card. I also did not win any contests, so progress has been very slow.

But, I started using the Leofinance tag for my posts, since I focus quite heavily on the investment side of things for dcity. This has generated some nice LEO rewards, which I power up for 50% and sell the rest. Since the LEO token has increased a lot in value, this has allowed me to buy some cards of the market.

A Public Restroom, two Wind turbines and more Park’s to compensatie for these production cards that have negative popularity.

It is possible that I would gain more long term, if I did save up 800 SIM and then bought a random card instead of these Public Restrooms and Wind Turbines. Although, these cards do generate an income for me now in the time that I would otherwise be waiting for my SIM to slowly grow. I guess I’m just not patiënt enough ;)

If you have any questions about your dcity about how to improve it, how to grow it more quickly or any other question. Please do ask in the comments. I try to always give a response.

Thanks for reading, do follow me for more dcity and investment content and see you next time!

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