Posts

Snake on the cards...

avatar of @mad-runner
25
@mad-runner
·
0 views
·
3 min read

Well, dear and great organizers of these engaging Splinterlands contests, last week you inaugurated this new strand with your choice of quality Opportunity, this week is the moment of Sneak, another very unique feature, which vaguely refers to the previous one...

It can be interesting to have a card with the qualities of **Sneak*, as reversing the sense of attack can make our counter-offensive difficult to predict, and using a card with these characteristics can make the difference, as long as you deploy it appropriately...

I am increasingly realizing that, to get good results on Splinterlands, it is necessary to wisely combine all the cards that we put on the field in every single battle, because from the close synergy between them can be generated some truly surprising attack or defense combinations.

There are not many cards that have the characteristic of **Sneak*, the one I prefer most of all is this...

**Saber Shark, which I often use when the Mana endowment is not very high, usually less than 30, the Water Element to which it belongs is, as you may already know, among my absolute favorites, so in different types of battle this card is used, at the moment I have upgraded it to the 6th level, fully exploitable both with the Summoner Delwin Dragonscale and with Alric Stormbringer*, but certainly it will be one of the cards that I will bring up to the 10th level, the maximum, being a common card...

Cards equipped with the *Sneak feature usually do not have a large supply of lives, so they must be adequately protected, to try to avoid their premature end, usually I deploy them almost always in a central position, just to be able to take advantage of our good attack qualities for multiple game turns...

https://steemmonsters.com?p=battle&id=20bbccd4a465f528952cfd82852707599e8cf988&ref=mad-runner

Here is a battle where I deployed *Saber Shark in a central position, with two valid protectors in the rear such as Water Elemental and Sea Monster, able to heal at every turn game, despite the game being played in Earthquake mode has had the opportunity to make several rounds of attack, delivering really deadly shots, but I do not want to take away the taste of seeing the actual progress of the battle, so I stop here the anticipation of this fight...

I also have other cards that have the characteristic of **Sneak*, and are respectively...

Here they are, a nice roundup of great attackers, cards can unhinge, if not adequately contrasted, the backs of many formations, one of the ways often used to limit the invasiveness of these reverse targets is to deploy in the last position of the our formation a card capable of healing at every turn of the game, like Sea Monster or Flesh Golem, even if attacked heavily they manage to limit the damage, even if sometimes it is not enough, especially when the attack is triggered by cards with great offensive abilities, such as Silvershield Assassin at the 5th level or higher...

I sincerely thank Splinterlands for several reasons for these wonderful opportunities that it offers us, and if any of you are not yet registered in this game I recommend with increasing determination and pleasure, this is my affiliate code...

https://steemmonsters.com?ref=mad-runner

If you want to participate in this very valid contest, here is the link to access it...

Screenshot of my property, taken from my computer