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eXode Builds, Pirates and katanas.

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@palasatenea
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This week has been intense with the Baldie Challenge in which I managed to survive the most amount of days in the Moon scenario. The prize was a NFT certificate and two alpha packs.

I'm particularly proud of this reward as the contest was quite tough for all and the winners on the other scenarios are very good players and tacticians.

As promised I'll show another build that I'm planning to use, this one will be my first choice for the game in the Evac of the E version. Although is colonization oriented as I don't have cards to base my strategy in a Evac looter build (which would need of a Taurus and a Stranded Traded probably).

Pirates and Katanas:

With this title my origin is pretty clear: The Pirate Repenant and the Myrmidon will be my choices, the build will have a composition based mostly in the Criminal and the Syndicate faction.

This cute ship admits the highest number of crew amongs the ships of eXode and this will provide us a big advantage not only in the colonization, which is great but in an encounter with another ship in the space.

There is where the Boarding Module will be so useful.

Ayumi has proven to be a very tough and useful character, I would use one in this kind of build with no doubt although you could have better choices like a Killbot.

Admiral Valro is great for space encounters, is the best character in these type of situations so is a must here.

The Elite Comms Officer could be good to trick the enemy (victim) or to win time if we want to escape from a dangerous enemy.

The Squad Leader isn't the best choice of course but is what I have, same we could say about the equipment. Imo ideally we could have here Arena Powersuits for Ayumi, Valro and a Battle Trained Socialite, that would be way better than the Squad Leader.

Crew:

We can take so many people in the ship that I don't have a proper crew still ๐Ÿ˜…, Tyron is the best pilot we can have, probably a must anyways, the Sniper isn't good for an assault (probably) but will shine in colonization as is the only character that can attack from long distances. The Hacker proved also to be very valuable in the challenge, a Space Surgeon (another must if you don't have Shen or Eliza), 2x Troopers a Triskan Fighter and two transactors (could be useful onboarded if its possible to blow out an enemy ship with their explosives from inside).

As you can see is insane the amount of people that this ships allows and the multiple possibilities for a boarding plan.

Passengers:

Not much to say here except that my new adquisition The Kumicho will give us a huge boost to all our crew, as they're mostly from syndicate and criminals factions, that will be a +2 in QL for Ayumi the Squad Leader, the sniper the hacker and the two troopers. Even if your characters aren't very powerful they will be dangerous with these boosts.

Cargo:

Won't be easy with so many people in the ship to survive in a planet without others sources of food or life support, therefore will be very recomendable to have upgraded Foodie Moodies and WHC units, also to look for a good place to start our colony.

See you all in the next build, this time I will make a Scientists build.