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Robona: Bringing Gaming Investment To Hive

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Tokenization offers enormous opportunity to all those involved. Through the idea of fractional ownership, the possibilities are almost endless when it comes to what can be constructed. This offers people the ability to get involved in things in ways that was not possible before. For this reason, cryptocurrency can be one of the greatest wealth generators we ever saw.

It is no secret we already live in a world that is highly digital. The Internet is a large part of our lives and growing on a regular basis. We are also nearing the time when a shift from digital to fully virtual takes place. Over the next few years, immerse experience will likely be the norm, establishing a host of opportunities going forward.

The biggest transition will be the merging of our digital (virtual) and real worlds. Essentially, what can be established in the physical world will be replicated in the virtual. To a degree, we see this with our digital constructs.

@gadrian put up a post yesterday that discussed the novel feature being introduced to Hive by Rabona. For those who are unaware, this is a soccer manager game that is about to be opened up to public use starting this week.

Reading the article will spell out the details of what is so novel. Basically, the idea is to shift from a game based upon individual players to one that focuses upon clubs. This is what is going to play each other. It is reasonable since that is what happens in the physical world.

Look at any sports league and you see teams playing each other. Those teams are comprised of different players, many of whom move around over time. Ownership is either an individual or a group that purchased the organization. They hire and manage support staffs that are responsible for a host of activities pertaining to the "business" of the club.

This is a shift in focus from what we commonly see on blockchain. Thus far, the idea is for players to square off against each other. For example, an individual playing Holybread will enter the Arena against another individual. Essentially, we are seeing account facing account.

Some games allow for others to rent or utilize the assets of another. In this regard, we see an extension on the previous idea. It is still an individual opposing another; a one-on-one if you will.

Where Rabona is different is that the idea of a club can have many different participants. A number of people can buy into the club and become part owner. This opens up a number of options to individuals who want to get involved in the game.

Does one establish his or her own team as opposed to buying in? If one does want to purchase a stake in a team, does he or she want a majority ownership in a less successful team or a smaller stake in one that is more powerful?

These are questions individuals will have to answer.

Why Is This Important?

This adds a new dimension to Hive. It is in keeping with a trend that we can see developing.

eSports is becoming big business. At the same time, gaming is enormous and only growing. The interesting factor is the line between "gaming" and "sports" is diminishing. Thus, the structure that is available is one can be transposed to the other.

In the physical world, sports teams tend to have ownership groups. Different parties buy in with varying degrees of stake. There is usually a lead partner who forked over the most money and is responsible for the running of the team (or hiring of people to do it).

Rabona is looking to replicate this idea. What makes this so appealing is the fact that tokenization not only makes it very easy to acquire a piece of a club but one can enter into many stakes. Unless there is some rule put in place that prohibits the idea of buying into multiple teams, individuals who are not necessarily interested in playing personally can "invest" in the game through the different clubs.

This is a part of a larger trend. Look at some of the names listed here who opted to drop $20 million for eSports ownership. They are associated with some big names in North American sports.

So when a new league was being formed around Overwatch, a first-person shooter game, many investors couldn't wait to pay $20 million apiece to buy a franchise. Those included New England Patriots owner Robert Kraft, Stan Kroenke (Los Angeles Rams), Jeff Wilpon (New York Mets), Andy Miller (Sacramento Kings) and Comcast Spectacor (Philadelphia Flyers).

Source

Most games look for players. Rabona obviously wants that also. However, this is adding an element that is not openly in place with other games. Here we see the idea of using Rabona as an investment platform. Successful teams can have great value. If the game can become popular, some of the leading clubs that are run at a nice profit will likely command some large numbers.

In a few days, the next time someone asks "what can you do with the HIVE that is earned", you can say, invest in a football club.

This is a very interesting layer that is being added to the Hive ecosystem. We can see how the NFT technology can represent the club while other tokens are sold against that. It all can tie in together.


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