Best Splinterlands Soulbound Reward Cards

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avatar of @muratkbesiroglu
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3 months ago - 4 minutes read


Soulbound reward cards, which players started to earn from the beginning of February, began to affect battle results. Players will reach versions of soulbound reward cards with max stats in about a year. However, I have already started to use certain cards.

Soulbound reward cards can only be earned by playing. It is not possible to buy from the card market. For this reason, as the months pass, those with these cards will gain a more pronounced advantage than those without. There are 43 different soulbound reward cards. There are seven cards in life, water, fire, death, and earth. Also, there are three dragons and five neutral soulbound cards. These cards came with three new features. Cards with the Martyr ability increase adjacent cards' stats by one after they die. Cards with Weapons Training ability give attack power to cards that do not have attack ability. Some summoner cards allow us to use one gladius card in ranked battles.

When the Reward cards were unveiled, I examined each one in detail. Many cards will affect the course of the game when they have maximum stats. However, some are already affecting the game. In this article, I will discuss four cards I have used in battles and their related strategies. Moreover, I witnessed my opponents use these cards. There is a saying in Turkish that "the way of the mind is one." It states that what is reasonable can be known by everyone. This may be the case for these cards. Without further ado, I want to move on to the cards and their associated strategies.


Venari Marksrat is a neutral card and has 3 mana. So we can use it in many situations. Thanks to the Martyr feature, the cards' stats on both sides are increased by one when Venari Marksrat dies. However, for this to happen, the card must be hit. If we place it in the first place, it has a high probability of being hit, but in this case, it will increase the stats of the single card. So we need to place this card somewhere between, not first or last. I prefer to put it in second place. I use Venari Marksrat for Equal Opportunity and Target Practice. In Equal Opportunity games, rival cards attack the card with minor health. In target practice games, they attack cards that are not melee attacks in the second row. Therefore, opponents in both rulesets shoot Venari Marksrat, triggering the martyr feature. Adding a card with the Resurrect feature to the team can trigger the martyr feature multiple times. Suitable cards with the resurrect feature in the life and water elements. My first choice is life because this element has three resurrect cards. In the Life element, it is also among the options to increase the stats of Jared Scar, who has the bloodlust feature. Once it gets stronger, it becomes nearly impossible to stop it.


I have the level 1 version of Kulu Mastermind, a Legendary card. I still use this card in certain games, though. Using Kulu Mastermind becomes feasible, especially in high mana-limit games, with rulesets limiting the use of certain cards. Because this card has opportunity and weapons training features. Baakjira is the most dominant card in the game. Because it is challenging to kill him. Kulu Mastermind grants Baakjira an offensive ability when used in the second row. A good team emerges when another effective card, Deeplurker, is added. It is possible to put Almo Cambio on the left of the Kulu mastermind. However, this would only be a good choice in game types that allow melee attack monsters to attack from the back row.


After owning the Level 5 version, I started using Ravenhood Warden in the diamond and champions leagues. Because protect and inspire are features that provide strategic advantage. I use Ravenhood Warden in games with Lost Magic and Weak Magic rulesets. Because in these games, extra protection offers an advantage. And the Inspire feature empowers my melee attack monsters. Even when I use Shadowy Presence, another card with the Inspire feature, my melee attack monsters get more robust. Undead Bagder includes the bench in this team. Also, of course, Cursed Windeku is the skeleton of the group.


I wouldn't say I like to use the water element because those who designed the game favored this element :) Soulbound reward cards reinforce the water element's dominance in the game. I have a level four version of the swamp spitter, a common card. Using the Swamp Spitter in games becomes feasible where the types of cards to be included and the use of magic are limited because it card has an important feature, such as repair. When used with the Merdaali Guardian, another water card with the Repiar feature, a defensive line that tires the opponents, appears.


There are lots of soulbound reward cards in Splinterlands that have the potential to be effective. Drybone Raider is one of them. It can attack twice. Moreover, it has two types of attacks. So we're talking about a card that attacks four times at a time. Moreover, since it is a neutral card, it has a wide usage area.

Another card that can attack twice is Sorrel The Bale. This magic card in the fire element will cause a lot of difficulty to the opponents when used with Yodin Zaku or Conguerer Jacek.

Soulbound reward cards will expand the boundaries of the game with the new features while also enabling Gladius cards to come into play. In addition, many new no-attack cards join the collection. No attack cards will create synergy with weapons training cards and enable new strategies to emerge.

I can't wait to complete my soulbound reward cards :)

Thank you for reading.

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