Is there any liquidity in PsyberX marketplace?
PsyberX has taken the backburner for a while because on my end, at least, there's nothing noteworthy going on. Don't get me wrong, there's developmental work going on in the background, but I'm generally not a part of it because I'm sitting on the sidelines.
One development that happened a long time ago is the creation of the PsyberX marketplace. For the most part, I'd say it is a functional marketplace where you can attempt to sell your PsyberX merchandise and all I can say is, good luck with that.
Since the development of the marketplace many moons ago, I haven't made any sale and I don't that is going to change, anytime soon. Now I don't know if it is a fault of mine or the lack of liquidity in the market but selling is rather difficult on the marketplace.
There are a number of gaming enthusiasts gearing up to play PsyberX and rightly so, but the hype is rather underwhelming. This lack of hype is probably what is translating to a lack of liquidity in the PsyberX marketplace.
There's generally very little interest in the game, despite how much fun the game promises to be. This lack of marketing might not be good for the token and assets, in general but I know that in the long run, we will certainly have a fun game.
I'm not a fan of comparing projects because each has its own unique qualities, target audience and approach but looking at GLG and PsyberX, you can see two projects that are not heading in the same direction.
Now, don't get me wrong, I am not referring to the gaming side; there's very little similarity between the incoming Genesis League Goals and PsyberX. However, when you look at tokenomics and assets market, we can see similarities and obvious differences.
The biggest difference between the two projects' tokenomics is the level of demand. Simply put, there's very little demand for PsyberX products compared to Genesis League Goals assets.
This is pretty ironic when you think about it; PsyberX has a working product, of sorts. I believe the game is in the alpha testing phase and there are some gameplay videos already circulating, so why isn't demand for related assets increasing?
PsyberX is a first person shooter game and while it is not yet at Call of duty level, it is in development and holds a lot of promise. Compare this to a card trading and battling game that hasn't even released a "working product" but has more trading volume.
If you look at Hive-engine, for example, LVL the main token of PsyberX has a 24hr trading volume of $41 while GLX is pushing $1400. Don't get me wrong, neither is earth shattering but this huge difference between them is worrying.
In the past two months, investors that hold 200K or more LVL have received crates that contain five Psyber X assets. This is the equivalent of receiving a GLG pack for holding around $50 of GLX monthly.
I still hold a bit over 200K LVL and plan to hold it for the foreseeable future but as long as there's no liquidity in the PsyberX marketplace, the assets one receives from the packs will not do much to excite the public. In fact, for the most part, it doesn't look like the public are even aware of things going on.
Perhaps I am being harsh on PsyberX because unlike GLG that has the extra benefit of being piggybacked by the Splinterlands community, PsyberX doesn't have that luxury. Marketing is ultimately harder for the project and with a crypto community that is very interested in tokenmoics, it does feel like the project is spiralling.
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