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Splinterlands and GLS - Tokenomics should reflect SPS and GLX burned tokens

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@behiver
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It is no hidden truth that the Splinterlands and Genesis League Sports have a huge supply of SPS and GLX tokens in the billions - 3 Billion for $SPS and 2 Billion for $GLX. If we are only to think that this supply hits the market, we would see the prices of the tokens deteriorate so much that will make them unattractive as crypto play2earn games. Thus, I think that tokenomics are very important and they need to be transparent and show at every moment the amount of the tokens and where those reside or are used on. I still find blurry tokenomics information and I cannot get a clear image of how these assets perform and what the future might have in place for them.

Burned Supply

First of all, I think that the Burned Supply amount should be added to both SPS and GLX tokenomics dashboards. Seeing tokens being burned and having the Total Supply getting shrunk, is providing a positive effect for players and investors as the scarcity of the tokens should improve their worth and finally, that should get reflected in the price as well. Starting from having the burning numbers displayed, there can be DAO proposals or other initiatives to put more assets on fire, lower the supply and hopefully strengthen the token price.

Other tokenomics

At the same time, there are some tokenomics reflected better in Splinterlands for $SPS, that should be transposed also on Genesis League Sports for $GLX. Here are the tokenomics indicators presented either for both assets or only on one of them and should be ported on the other as well.

  • Total Supply - something interesting here is that until a few days ago on GLX it was showing an amount above 1 Billion, while now that was updated to around 81 Million tokens. Quite unclear about it, maybe this is the Circulating supply but if so it should be clearly named on GLX and maybe do the same on SPS.
  • Total Liquid
  • Total Staked
  • Market Price
  • Market Cap - presented only for $SPS and would be needed also for GLX.

I think that burning is the most used mechanism to fight against unreasonable supply and for sure both Splinterlands and Genesis League Score they overkilled it by pushing that too high. The supply should be well-sized thinking also about bear markets and not only bull ones in order to keep the project alive and appealing over time. Thus, I think that on the tokenomics we should also have a Burned Supply indicator and the game teams think about how that can be achieved one way or the other in order to ensure sustainability and ultimately survival.

Come join the amazing world from the Splinterlands!

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