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Splinterlands EOS: Calculating The Loss Before The ROI

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@josediccus
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It's another end of the season and a rather disappointing end of the season's reward to go with it. It seems the system is pushing me towards joining a guild because my rewards were dominated by merits. The positive was that I earned 12 loots Instead of the regular 10 I earned for two straight seasons. Despite having real-time finance commitments to keep up with. But no matter, the excitement isn't dwindling. It was a great season where I earned some decent cards useful for my gameplay and it was great to integrate them into my tactics. The process included leveling them up and pitching them. However, the goal is always to accumulate for when the splinterlands economy will experience a massive boom.

Here, nothing to be excited about, but.......

Killing Off A Revenue Possibility

As usual, I expected potion rewards too and even if they weren't really much this time, the potions I've accumulated throughout the season were enough for me to also open up one pack. Potions are being sold in the market, but players are not allowed to sell potions, transfer or even gift them to players, I believe that this is because if it's made transferable or sellable, then the potion market might lose the revenue it generates to splinterlands. These potions are used to increase one's chances when opening packs. However, I don't think we have many people who are still enthused about buying the CL packs and this has made the price drop in the in-game and external market and we still have millions to sell, and it's taking forever.

The Tactics To Creating Inexplicable Value

I think the splinterlands' customers are interesting spenders

the reason for this is because the new stuff gets more attraction that the older stuff. I heard that riftwatchers sold over 700k in 3 minutes, so it seems like the best way to sell out stuff is to make them limited, hype the use-case, talk about potential AIRDROP advantages, hype the use case more, and create a countdown. Then watch the users race against time to acquire these limited gems. Sometimes I feel CL might have been too much. However, the advantage is that new players can actually come in, buy some of these packs and build a formidable deck for like $100, this opportunity is exciting and it seems like the CL packs might take forever to sell out.

Opened up a CL pack eventually

ROI: Can You Calculate It All?

A person commented on my post about ROI, he said it was difficult to calculate it especially when we cannot completely measure where and when we're losing or gaining. Over the months I've watched the dollar value of some decent cards I bought back in the day dwindle like crazy. But I've forgotten to talk about 2 or 3 legendaries I've pulled from the CL packs and sold for over $20 or more. This was because these rewards were like expectations, but there wasn't any sort of acceptance that the value of my deck would dwindle. Sometimes we go amiss when calculating Profit and loss, and this is why I try as much as possible not to equate my loss with the present state of the market. Since I've silently made some profits which might not be as obvious as I think.



When the season ended, I decided to rent out my Djinn Murat and Grund since I had two couples each and I needed three extra each to increase their levels, so I don't mind the number of DEC I might be getting for them but I'll do this until I get enough money to buy more to increase their levels.
Although at the time of writing, no one has taken them off the market but then I expected they might soon enough. I listed them for a decent price to hasten the rentals and hopefully another form of revenue. I still have their cards out there on rent for two seasons now.

Testing out Rentals

Why Not Create Your Own Value?

Another thing I did was to open one pack since I had a few rewards potions to open pack. This is because I've decided not to open any more packs unless I have enough potions to do so. This is because I want to add utility or use-case to my potion to at least create meaning to having potions as rewards. People who don't have packs would find them utterly useless and since I realized this, I've never bought potions again. Although the expectations came out rather low as nothing was exciting in the pack.


In Conclusion

At the end of the day, it's great to be grinding at the top of one's game. Splinterlands isn't just about winning alone, where's the fun in that? A lot of people are spending to buy into the excitement of the unexpectations. There are the key ingredients to the success of the game so far. It's tailored to make you find ways to make the most of your investments while greedy holding on to your assets especially because you're seeing signs that the future might be bright. The ironic thing is that one's assets might be declining, but there's absolutely no readiness from anyone to FUD. This is a bizarre economy and this is why its (splinterlands) bloom is inevitable. See you again at the end of the season.




Interested in some more of my works?


The Intrinsic Propensity To Spend Money
Poverty: The Unwillingness To Spend?
A Scenic Bathroom Photoshoot
The Importance Of Having A Contingency Money Plan
Translational Value; What Is Your Worth?
Using Crypto As A Means Of Transferring Will

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