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Win low energy matches in Splinterlands using these monsters

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@makingdigitals
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One of our goals in Splinterlands is to complete the daily quest. It is usually based on getting 5 wins with any class or 3 wins without using neutral monsters.

These daily missions should be completed to increase our rating within the season and to earn a chest. Generally, the chest usually drops potions or some dark crystals, but occasionally a letter or a chest falls with great fortune. It will help us climb into the game. If you are regular players you already know that in Splinterlands it is important to get cards. Without new cards our power does not increase and we cannot move to the highest cups.

There may be days when performing the 5 daily missions get a bit stuck, especially if the conditions of the fight are not favorable. Every fight in Splinterlands has rules, which you must respect and consider, read them well. Many clueless people do not take it into account and lose their games because of this detail even though their monsters were better.

One of the most adverse conditions is energy. When you find yourself with 12 or 13 energy, you can secure your game if you are smart. I will leave you below 3 cards that you should use whenever you can. It's hard to find a better set without investing anything in the game. These cards are usually borrowed from the game itself, they cannot be traded but they are playable. Virtually any player starting out in Splinterlands will have these monsters in his Deck.

Recommendes Monsters: Serpentine Spy, Golem Lava and Mustang Unicorn.

The fire class is one of the most powerful and versatile. Accompanied by the summoner Pyre, you will give your monsters more attack speed. Attacking first is a great advantage when it is a low energy game or there are monsters with these 3 abilities: Sneak, Sniper and Chance.

An effective strategy is to take out a chicken in fights with little energy. The chicken costs 0 energy and you will put it in second position. Monsters with the chance or sneak ability will attack the chicken on its turn before any other monster. It is an advantage for you because you save yourself from taking damage. For monsters with the sniper ability it is different, because they attack the monster that is in the last position. If only ranged attack monsters are allowed in the game rules, put the hen in last position.

As I say, in low-energy games, saving that hit can mean winning the battle.

You get a golem, second to the chicken and third to Serpentine Spy. If your enemy takes out the same monsters but without the chicken, you will win. The enemy's Serpentine Spy will attack the chicken first and your Serpentine Spy will have this monster at its mercy to kill it. The enemy golem will then be exposed to two attacks per round. Victory assured.

Another interesting card is the unicorn Mustang, of the earth class. In games with little energy, only by taking out this monster you have a good chance of winning. Take it out also with the hen in second position. In this way, the hit of the second line, if there are monsters with sneaking or opportunistic, it will be for her. That attack can be very useful to win. The unicorn has a lot of speed, magic resistance, and a lot of damage. Unless your enemy takes out a flying monster or with the ability to dodge, it will be difficult for you to lose.

Hope these tips help you. They help me a lot to do the daily mission faster. At first it took a long time not to apply a strategy. The position of your monsters is important, don't forget.

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