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avatar of @niallon11
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@niallon11
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It makes perfect sense for a game to give a part of the ownership to it's players. That when you put a significant amount of time or money into the game that you receive assets in their place. That games with digital assets become nft's and we can now have ownership over what we buy and what we do with them.

Buy, rent, play, sell.

That scarcity and utility creates demand and that as the game expands then the newer versions expand at the same rate. Its often been the case with physical collectibles and now we are moving to the next iteration of that genre.

I played the game for years when there was little or no profit to be had. Now that we can actually earn something for our time it's little wonder that it has grown so much this year. It's not a bubble, it's growth and development. The spike in demand was a bubble caused by the timing of a few significant events within the game and playtoearn in general but even before that, the app had been building nicely.

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