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Dying Trying

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@tarazkp
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4 min read

I am trying - I am TRYING!!!

So close to getting into Champion 2, but it is a mammoth struggle. I have again played one zillion games so far this season and I am within one half decent win away from getting there, but it is so elusive - I got within 19 points - but can't get it over that hurdle...

FUCK

It is pretty frustrating - but at the same time, being on the edge is a far more exciting than just submitting and remaining comfortable where I am.

back to 75 points to get...

Perhaps I should take a break as after all, it has been a pretty long workday lead into this, but it is soooo close!! :D

A couple more rounds and if I don't make it through by that - I will have a break and decide if I want to continue, or stay put.


Today in several conversations, the idea of building an environment for success came up and as I was discussing it with one of my clients, they said,

"I get more work done from home."

This is common.

And it should scare the bejeezus out of employers, because what it means is that what they are providing their employees, isn't conducive to getting the best out of their employees - they haven't built their environment well. And, because people are remote, this means that they become less emotionally attached and therefore less loyal to their employer, which is a big part of the reason that so many people are changing work now too.

But, designing workspace for optimal performance is an interesting thing to consider, as it is like making sure the gym has the right equipment to exercise the muscles in the right way for performing a sport or, making sure a kitchen is organized for practical usage and doesn't just look nice.

Don't get me wrong - I am not feeling sorry for companies here, as it is a clear sign that what they have been offering so far, is sub par, yet keep expecting their employees to perform. For example, it is common that a company will say something like,

"we want 10% growth in profits per year."

Which means that in less than 7.5 years the profits will have doubled. However, the rewards for delivering that profit hasn't doubled for most people, has it? How many people get a 10% payrise a year, even when the company is profiting like that?

Obviously though, this has another consideration there, as profit isn't guaranteed, but salaries are. Most salaries at least aren't flexible and once a payrise has been given, it doesn't get rolled-back. This means that when the leaner years inevitably come, the salary is creep is no longer sustainable. However, there are ways around this too, where instead of paying the 10% in increased pay, it comes in the form of one-off bonuses and stock options. This is common, but it isn't common for all employees - but should be. If there are stock options for the leadership and executives, there can be stock options for the employees too, giving the same percentage relative to salary.

This gives employees ownership in the company they work for and therefore, also gives them a higher chance of building loyalty to the brand itself. However, this has issues too for management, for as you can imagine in most companies, the average employees outnumber the executives getting stock options heavily - which means within a relatively short time, the employees as an inveted force have a massive amount of sway, so instead of dealing with unions to negotiate better terms, the companies would have to negotiate with their employees who are also investors - this means that they are both trying to negotiate a better deal for the company side, but also have to keep shareholders happy.

This is actually quite a lot like how Splinterlands works, isn't it?

I am a player and an investor and if "they don't keep me happy" I will stop playing (which is bad for the game) and I will sell (which is bad for the value). This means that they have to keep developing the game to satisfy my entertainment needs and building an economy that I am able to get an adequate return on my investment. If they get "too greedy" - I leave.

I am am using the proverbial "I" here, but this extrapolates out to the tens of thousands of players, where if they move as predominantly one, they can make or break the entire ecosystem - pushing it to new ATHs or, to zero.

In my opinion, this is a far healthier business model than businesses with a narrow investor pool that they are answerable to, because it means that the growth of the company is tied to the success of the "employees" -where the employees are the players and investors. This means that what is in the best interest of the game, is also in the best interest of the users - unlike how most businesses operate and treat their employees.

It is about profit sharing, but in order to really "profit" as a user, investment is also required and those who invest the most, stand to gain the most. However, those who are invested, are also the most loyal, active and engaged stakeholders, giving stability, strength and potential to the business itself.

As said, all businesses should start considering with a lot more thought what it means to build an environment of success for their entire stakeholder group, otherwise people will disengage and find somewhere more compelling and rewarding to spend their time.

146 points away...

I got hammered.

I will try again later for one last attempt to get over that hill and into greener pastures.

Taraz [ Gen1: Hive ]

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