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@taskmaster4450le
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Second Life is a prime example of a virtual economy that exploded. The challenge with that one is two fold. To start, it is owned by an individual company meaning it is centralized to a degree. The second is even more important in the sense that there was not really a bridge between that economy and the real one. The currency used in the game, unless traded on a non sanctioned market, was not able to translate into real goods and services.

With what is being developed now around cryptocurrency, anything can be traded. For example, anything owned in decentraland can be traded for Ethereum.

It is very exciting to watch the evolution.

Posted Using LeoFinance