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@alphacore
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A contest about creating contests, very meta ^_^

Hmmmmmmmmmmmmmmmmmmmm Ok, so if it's dcity contest I think probably we can rule out micro-cities and play around the idea that the people competing have something to work with. In that case I suggest some form of city-building competition surrounding specific themes. This can also lead to recurrent contest where theme changes but rules/structure does not, and maybe that's useful.

An example of this would be:

[Slave City]

Create a city using no more than 100 cards. Final income (before tax) = 1000+ Final popularity = 0 Unemployed = 0 and the person with highest income following this wins

the goals/criteria can change around to keep it interesting, but I think this could be fun :)

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